DevLogs

spectra.video

second devlog of a neural network playing Touhou, though now playing the second stage of Imperishable Night with 8 players (lives). the NN can "see" the whole iwndow rather than just the neighbouring entities. comment from [video](https://spectra.video/w/cf14PRSq7SyTDqjtuaX5ZL): > the main issue with inputting game data relatively was how tricky it was to get the NN to recognise the bounds of the window which lead to it regularly trying to move out of the bounds of the game. an absolute view of the game has mostly fixed this issue. > the NN does generally perform better now; it is able to move its way through bullet patterns (01:38) and at one point in testing was able to stream - moving slowly while many honing bullets move in your direction.

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https://popcar.bearblog.dev/creating-godotos-part-2/

cross-posted from: https://programming.dev/post/5879623 > Going into some more depth on making the new features and the troubles I faced along the way, while giving advice to future projects looking to try the same thing. > > Also, I announced in the blog post that GodotOS will be open source when it releases! Look forward to it.

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