TechnicallyArt

https://youtu.be/f05PwswO7qc

Some example uses of transformation matrices. Kind of a practical introduction to what game developers can do with linear algebra.

0
0
https://www.youtube.com/watch?v=4QOcCGI6xOU

> Clouds are lovely and fluffy and rather difficult to make.In this video I attempt to create clouds from code in the Unity game engine.

10
1
https://www.youtube.com/watch?v=Qj_tK_mdRcA

> Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine.

12
1
https://www.youtube.com/watch?v=3RSwjZLClRc

> Rigging is the key to making a 3D character ready to animate, but everyone finds it so intimidating. Even I was afraid of it at first. But now I find it beautiful, so I want to show you how it works!

11
1
https://www.youtube.com/watch?v=8rCRsOLiO7k

> Let's dive into Super Mario Galaxy 2, and explore how a small team at Nintendo pushed simple developer techniques to their limits to make something that still looks good today.

9
0
https://www.youtube.com/watch?v=hf27qsQPRLQ

> Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work.

11
0