XR dev
A crate for adding openxr support to Bevy
Investigate software to find whether they actually support virtual reality (VR) on Linux.
Website for documentation and news on Godot XR Tools.
XR work has slowed down this year due to the XR-specific line of funding running out. However, there is still plenty happening on the XR front to warrant another update.
Video tutorial on Unity's XR Device Simulator. The author of this video is using Unity 2021.3.16f1 #tutorial
Snapdragon Spaces SDK website(account required): https://spaces.qualcomm.com/
WWDC22 "Explore USD tools and rendering"
- [Omabuarts Studio](https://www.omabuarts.com/shop-3d-models/quirky-series-ultimate/) - [Kenny.nl](https://kenney.nl/assets/category:3D) - [Synty Store](https://syntystore.com/en-gb/collections/simple-series) - [Quaternius](https://quaternius.com/) - [poly.pizza](https://poly.pizza/)
State of Union: https://developer.apple.com/videos/play/wwdc2023/102/ VR apps porting: https://developer.apple.com/videos/play/wwdc2023/10093/ Immersive Unity apps: https://developer.apple.com/videos/play/wwdc2023/10088/ Design considerations for vision and motion: https://developer.apple.com/videos/play/wwdc2023/10078/ Taken from the following reddit post: https://www.reddit.com/r/vrdev/comments/1462o5k/for_those_interested_in_developing_for_the_new/
You can now seamlessly mix and match Lightship’s advanced AR features like Depth and Occlusion, Semantics, or VPS, and Unity’s reliable AR frameworks like face and body tracking, session management, and more, all in the same project.
Unity has released a Meta OpenXR package that includes experimental support for Quest headsets. The software supports features such as passthrough, plane detection, raycasting, and anchors.
AI was used to make a functional artistic QR code
Getting the ball rolling on making this a good resource for all things XR development related