Villager Quests to Earn Discounts
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearBE
    BenjaminGoldberg
    1y ago 100%

    You are right about the GUI, but regarding quests being too easy, consider that anything in your statistics page can be a quest: Kill some withers, mine a bunch of endstone, etc.

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  • When a player performs a quest for a Villager, the player's reputation with that Villager improves, allowing the player to spend fewer emeralds when buying from the Villager. This would be done through the existing gossip system. The discount would decrease over time, and other villagers who have gossiped with the villager for whom the player did the quest give the player a (lesser) discount, which also fades over time. To enter a villager's quest GUI instead of his trade GUI, hold sneak and right click him. To accept any of the offered quests, select one or more checkboxes and click the "accept quests" button. Each quest will be something very very simple like Mine 2 Deepslate, or Place 3 Dirt, or Kill 4 Zombies, etc. When the player accepts the quests, the villager looks at the player's statistics and memorized how many times the player has previously done each task. When the player later enters either the trading or quest GUIs, that villager takes another look at the player's statistics to see which quests, if any, the player has completed. Extra rewards for success are experience points for the villager and the player. To make quests riskier, the player must give the villager a deposit of one level of xp, which is payed back on quest success. Each Villager generates a new random quest each time he renews his trades. Quests older than a Minecraft week expire. If a player has accepted a quest from a villager and it expires without the player completing it, the player loses a small amount of reputation with that villager... half as much as he'd have gained for succeeding. Each world or village has a quest table. Each entry in the table is something like (mine cobblestone, repeat 3, reward 5). When a quest is completed, the reward decreases by 5% and the repetition increases by 1. When a quest expires, the reward increases by one and the repetition decreases by 5%.

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    What "rejected" ideas would you like to see in the game?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearBE
    BenjaminGoldberg
    1y ago 100%

    There are some ideas on the reddit rejected and fps lists that I would like to see...

    Automatic crafting, block placing, block breaking, villager trading.

    Doors, trapdoors, bars, and chains in gold and copper. More orientations for bars and chains and glass panes.

    Vertical slabs and stairs. Concrete slabs and stairs.

    A lamp whose brightness equals it's Redstone signal strength and a sensor whose Redstone signal strength equals the block light level.

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  • This idea is to add to the game as many varieties of honey as there are flowers. When a bee pollinates a flower, then returns to it's nest or hive, then leaves, it stores in it's home honey of the same variety as the flower it visited. If all 5 units of honey in a nest came from the same flower type, then using a bottle on the nest or hive will not producing generic honey, it produces flower specific honey, such as dandelion honey or poppy honey or pitcher plant honey, etc. Each bottle of floral honey has the same color as the dye which would be produced by crafting the flower. A single floral honey bottles can be crafted into a dye, with the bottle left in the crafting grid as a side product. Floral honey is a food, and when drunk, it doesn't just provide hunger and saturation, but also acts as a cure for whichever magic effect is produced by the suspicious stew crafted from the flower. That is, drinking Allium Honey cures Fire Resistance, drinking Azure Bluette Honey cures Blindness, drinking Dandelion Honey cures Saturation, drinking Tulip Honey cures Weakness, etc. A bottle of floral honey can be brewed with gunpowder or dragons breath to make a splash or lingering cure for the same magic effect which drinking the floral honey would cure. For fighting the Wither boss, a Splash Bottle of Wither Rose Honey is better than a Bucket of Milk, since it will only cure the Wither effect and works almost instantly. Four floral honey bottles of the same variety as each other can be crafted into blocks of floral honey, with the empty bottles left in the crafting grid as side products. Just as slime blocks and generic honey blocks do not stick to one another when moved by pistons and sticky pistons no two varieties of floral honey stick to each other when moved, nor do they stick to slime blocks or generic honey blocks. Torchflower honey blocks and Pitcher Plant honey blocks have an additional special property when moved by pistons or sticky pistons: When any block is dragged along by them, that other block's pending scheduled updates are canceled at the old location it was dragged from, and rescheduled at the new location. This would allow Torchflower honey and Pitcher Plant honey to be used to move redstone wire, redstone torches, repeaters, comparators, buttons, etc, without the redstone components malfunctioning. Dandelion Honeycomb, Tulip Honeycomb, etc, would be obtainable by using shears on a beehive or bee nest with 5 units of pollen from matching flower types. Floral Honeycombs are craftable into floral honeycomb blocks, beehives, already dyed candles, and various waxed copper blocks. They can also be smelted into the same type of dye that their respective flower can be crafted into. Generic honey and generic honeycombs are still in the game, they are created if bees store pollen from two or more varieties of flowers.

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    When an item has the Materialist enchantment, it can be repaired in an anvil with that item's "repair material" as many times as the player wants to do so, without the anvil's "too expensive!" being a barrier. When the player is wearing or holding a Materialist enchanted item, and touches an Experience Orb, that Orb's points are consumed to reduce the item's anvil "Repair Cost." The amount which the "Repair Cost" is reduced is the number of points in the Orb, divided by the points needed to go from the beginning of the player's current level to the beginning of their next level. Materialist enchanted items in an inventory display the "Repair Cost" in the lower-left part of the inventory slot, in the same font as normal items have their stack size in the bottom right. Materialist is next-level incompatible with Mending. An Anvil will refuse to combine a Mending item with a Materialist item, unless both items are Enchanted Books, in which case the items combine but one enchantement or the other is lost. Materialist Enchanted Books are sold by Librarians, can be made using an Enchanting table, can be gotten by fishing, and can be found in loot chests of Dungeons and Villages. Mending is still in the game, but Enchanted Books with it are not gotten any of the ways which Materialist books are. Mending books now have a chance to be found in the loot chests of all structures except Dungeons and Villages. They are also now sold by Wandering Traders.

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    Tinted Stained Glass
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearBE
    BenjaminGoldberg
    1y ago 100%

    Both recipes use the same amount of Amethyst Shards and the same amount Glass.

    The recipe using Amethyst and Stained Glass uses half as much dye as the other.

    The recipe using Tinted Glass and Dye would be present for players who upgrade their world and had previously crafted lots of Tinted Glass.

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  • This suggestion is to add 16 new blocks which are opaque to the light engine but rendered transparently. There would be two crafting recipes for each Tinted Stained Glass: One Dye plus eight Tinted Glass produces eight Tinted Stained Glass. One Stained Glass plus four Amethyst Shards produces one Tinted Stained Glass.

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    Enchantment "deny list" for Enchanting Table using Chiseled Bookshelves with Enchanted Books
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearBE
    BenjaminGoldberg
    1y ago 100%

    Maybe instead of using normal books, enchanted, there could be a new "anti enchantment filter book"

    These filters would be fishing loot and found in dungeon loot chests and sold by master librarian villagers.

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  • In the vicinity of a Chorus Plant, Endermen feel sufficiently at-home and relaxed that they don't feel the need to pick up or put down blocks.

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    If an empty Glass Bottle is put into the fuel slot of any variety of smelter, and it has at least 7 experience points stored in it, then seven of those points are used to turn the Glass Bottle into a Bottle o Enchanting which then gets moved to the smelter's output slot.

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    This idea is to add Furnace and Blast Furnace recipes to convert a Bottle o Enchanting into a Glass Bottle, plus 7 or 8 experience points.

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    This suggestion is to allow hoppers and droppers to put enchanted or damaged items items into a grindstone, and to allow hoppers to pull out disenchanted or repaired items out. When disenchanted items are pulled out by hopper, the XP is stored in the grindstone until the next time some disenchanted item is pulled out manually by the player, at which time it spills out as XP Orbs.

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    Using the new archeology Brush on a Filled End Portal Frame block turns it into an Empty End Portal Frame, and causes an Eye of Ender to Pop off. This allows players in peaceful mode to collect enough eyes of ender to open an End Portal simply by looting ten or so Strongholds. To allow peaceful players to find those Strongholds without using Eyes of Ender and without cheats, a few more things need to be added to the game: A Stronghold Explorer's Map would be sold by Master Cartographers, in exchange for emeralds and an End Exit Compass. The new End Exit Compass is crafted from a compass and four purpur blocks. Besides being a trade item, it will, in the End Dimension, point to the Exit Portal. To make the End Exit Compass craftable before visiting the end, both nether fortress loot chests and stronghold loot chests have a chance of having popped chorus fruit.

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    Enchantment "deny list" for Enchanting Table using Chiseled Bookshelves with Enchanted Books
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearBE
    BenjaminGoldberg
    1y ago 100%

    The first issue can be solved by giving Chiseled Bookshelves a tooltip, or a different name ("Anti-magical bookshelves"?), or the first time the player obtains a Chiseled Bookshelf, they are rewarded with a written book telling how to use it.

    The second "issue" is intended behavior. I think this is a good way to solve the issue of enchanting being too RNG heavy.

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  • The Redstone Elevator is a new shape-changing block for moving mobs, players, and other entities. It has a collision box which is N/15 meters tall, where N is the Redstone Signal Strength at it's location. The hitbox for mining it, and how it appears graphically, is slightly different: It is (N+1)/16 meters tall. When it increases it's height due to the redstone signal strength at it's location increasing, it moves entities upwards whose feet or lower surfaces intersect it. It is made with shaped crafting, similarly to a Piston, but the planks, cobble, and iron ingot are replaced with wooden slabs, stone pressure plates, and an iron pressure plate, and it looks like the top of a Piston.

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    This idea is simple, if I put an Enchanted Book with Bane of Arthropods into a Chiseled Bookshelf near an Enchanting Table, then the Enchanting Table will not generate enchantments which include Bane of Arthropods. Something similar to this is already on the official site: [Chiseled bookshelves negate enchantments from enchantment tables](https://feedback.minecraft.net/hc/en-us/community/posts/10010808153997-Chiseled-bookshelves-negate-enchantments-from-enchantment-tables-) .

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