I want to build a python package using setuptools. The folder structure of the project is the following (some non-essential parts have been deleted): ``` energy-monitor ├── config │ ├── config.yml │ └── secrets.yml ├── data │ └── cpu_tdp.json ├── energy_monitor │ ├── core │ │ ├── gui.py │ │ ├── __init__.py │ ├── data │ │ └── tableExport.json │ ├── __init__.py │ ├── main.py │ └── utils │ ├── api_calls.py │ └── __init__.py ├── energy-monitor.py ├── LICENSE ├── MANIFEST.in ├── pyproject.toml ├── README.md └── requirements.txt ``` The content of the pyproject.toml file is the following (some non-essential parts have been deleted): ``` [build-system] requires = ["setuptools>=68.0"] build-backend = "setuptools.build_meta" [project] name = "energy_monitor" version = "0.0.1" description = "Energy monitor" readme = "README.md" requires-python = ">=3.11" license = {text = "GPLv3"} classifiers = [ "Programming Language :: Python :: 3", "Operating System :: OS Independent", ] dynamic = ["dependencies"] [tool.setuptools.dynamic] dependencies = {file = ["requirements.txt"]} [tool.setuptools] packages = [ "energy_monitor", "energy_monitor.core", "energy_monitor.utils" ] include-package-data = true [project.scripts] energy-monitor = "energy_monitor.main:main" ``` Finally, the content of the MANIFEST.in file is the following: ``` include README.md include LICENSE graft config ``` I generate the package with `python -m build` and install the .tar.gz archive with `pipx`. According to setuptools documentation, I expect to find my config folder, together with README and LICENSE in the interpreter directory (site-packages) after the installation. However, this doesn't happen and I cannot run the app becase it complains that it doesn't find the config. What am I missing?

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I'm learning C++ and as starting project I'd like to build a simple TUI program, something like [neofetch](https://github.com/dylanaraps/neofetch). Do you have any suggestions of a good library I can use to manage the TUI? After some research I sumbled upon `ncurses`, which seems quite old tho, and [`notcurses`](https://github.com/dankamongmen/notcurses), which to me looks quite cool. Which of the two would you recommend? Are there any better libraries? I thought that maybe, being quite widely used, `ncurses` is more worth learning, but I'm open to different opinions.

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Is desktop development still a thing?
  • breadcrumb breadcrumb 1y ago 100%

    Oh I didn't consider these fields. When I see a company for hardware products I always think they're gonna make you program some microcontrollers or similar, with no OS involved. But it's true that many of them need to develop at least some software to interface with a OS. Thanks for sharing.

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  • Is desktop development still a thing?
  • breadcrumb breadcrumb 1y ago 100%

    Yeah I know that JS and electron took over desktop development as well, so maybe it's worth investing some time in learning JS as well. Thanks for sharing.

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  • I don't have a CS background (I graduated in Neuroscience) but now I decided I want to attempt a carrer in software development. When I looked at the possible different types of software developer I felt that the one I was most attracted to was desktop developer or system developer. In general, I like creating programs than run offline on a local machine, or even dealing with the low level operating system stuff. I altready know how to program in Python so I decided to start learning C++ as well since it feels like exactly the language that can be used for developing desktop apps or working with kernels. In general, I like the level of abstraction at which C++ works and I would like to keep working at that level. However, when looking around for some jobs or in general talking with people who work in the IT field, I feel like most of the work of a developer is polarised between two extremes: either creating web apps using tons of different front-end and back-end frameworks, or working with embedded systems for different kind of electronic devices. C++ specifically seems to be used nothing more than for gaming and embedded systems nowadays (according to my very subjective impression ofc). So my question is: is it still possible to find a job were the main task is to develop and/or maintain desktop apps? And if so, is C++ (or other languages that work at the same abstraction level like Rust) the right language to do this? Or maybe, given my lack of a CS education, it's easier to start as a webdev and maybe change later? Sorry if I said some nonsense or trivial stuff but I just started to enter the IT world and I still don't have a clear idea on how the job market for SWD works.

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    ModuleNotFoundError when installing a package with entry points using pipx
  • breadcrumb breadcrumb 1y ago 100%

    Yeah sorry I expressed myself wrongly, I mean that it looked like pipx didn't install the package in the dedicated venv, and that was actually the case because I didn't specify which packages to install in the pyproject.toml file apparently. I substituted these lines:

    [tool.setuptools.packages.find]
    where = ["energymonitor"]
    
    [tool.setuptools.package-data]
    data = ["data/*"]
    

    with these lines:

    [tool.setuptools]
    packages = ["energymonitor"]
    include-package-data = true
    

    and it worked!

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  • ModuleNotFoundError when installing a package with entry points using pipx
  • breadcrumb breadcrumb 1y ago 100%

    I tried to change both the project name, which was energy-monitor, and the package name (energymonitor) to be the same and I set both to energy_monitor, but nothing changes...but if I open the python shell in the same folder as the project I can import the energy_monitor package with no errors, as soon as I change folder it doesn't find the package anymore. It looks like it didn't install the package system wide, but I thought that pipx should handle these kind of things.

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  • I'm writing a python package that I would like to distribute as a standalone terminal app. The structure of the project folder is the following: energy-monitor/ -- config/ -- doc/ -- tests/ -- energymonitor/ ---- __init__.py -> (empty) ---- main.py -> def main() ---- data/ ---- ..other packages.. -- project.toml I'm using setuptools to generate a .tar.gz archive, some relevant parts of the project.toml file are: ``` [build-system] requires = ["setuptools>=68.0"] build-backend = "setuptools.build_meta" [project] name = "energy-monitor" version = "0.0.1" ... [tool.setuptools.packages.find] where = ["energymonitor"] [tool.setuptools.package-data] data = ["data/*"] [project.scripts] energy-monitor = "energymonitor.main:main" ``` I generate the .tar.gz and the .whl files with the command `python -m build`, then I run `pipx install path/to/energy-monitor.tar.gz`. The installation is succesful, but when calling energy-monitor from the command line I get: ``` Traceback (most recent call last): File "/home/mattia/.local/bin/energy-monitor", line 5, in <module> from energymonitor.main import main ModuleNotFoundError: No module named 'energymonitor' ``` Why is this happening? I was not able to find any helpful solution online. It's the first that I build a python package so sorry if the issue is trivial. - python version: 3.11.3

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    Unable to export plotly image with kaleido
  • breadcrumb breadcrumb 1y ago 100%

    Unfortunatly I'm not using any virtual environments, the packages are installed system-wide and I checked that the python version where the package is installed matched the one used by jupyter. Also, installing from jupyter didn't work either :/

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  • Hi, I'm trying to save a plotly image as a static .svg file using kaleido. I have kaleido-0.2.1 installed, but when I run this code on jupyter: `fig1.write_image("../figures/supp1A.svg", format="svg", engine="kaleido")` I get this error: ``` ValueError: Image export using the "kaleido" engine requires the kaleido package, which can be installed using pip: $ pip install -U kaleido ``` Why does this happens even tho kaleido is installed?

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    Does it feel like the fediverse is exclusively used by older tech nerds?
  • breadcrumb breadcrumb 1y ago 100%

    As many, I fit the description except for the age, but I hope this monoculture thing goes away. I don't want an entire social network to be a huge bubble. If I want a bubble I join one of the many communities populated by people similar to me, but I want to have the chance to look "for something completely different", getting in touch with world views completely opposte to mine.

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  • Minecraft 1.20 new installation: worlds not present in "saves" folder
  • breadcrumb breadcrumb 1y ago 100%

    Yeah well I don't use flatpaks that much so I had no clue about it.

    1
  • Minecraft 1.20 new installation: worlds not present in "saves" folder
  • breadcrumb breadcrumb 1y ago 100%

    I found out the issue was in the launcher I installed. I tried to look at the Game Directory but the launcher wouldn't open it. I then installed a launcher from another surce, which was the one recommended by the minecraft website (I know I should have used that from the beginning), and the game was correctly installed in the right directory. I was then able to see all my previous worlds correctly. For Arch linux users: the Flatpak version of the launcher didn't work correctly, at least for me, the AUR package is the correct one.

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  • Minecraft 1.20 new installation: worlds not present in "saves" folder
  • breadcrumb breadcrumb 1y ago 100%

    I could but my home folder is pretty big, launching a search process throughout the home or the whole system would take ages so I would like to avoid it if possible...but I can try if there is no other solution.

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  • Hi, I recently re-installed minecraft after a long time not playing it. I'm using Manjaro linux as OS, which is different from the Linux distro I used in the past to play minecraft (I think it was Ubuntu). I have my old worlds (from v1.16) saved under ~/.minecraft/saves and I hoped they would appear again in the new installation after restoring this folder, but this isn't the case. Also, I created a new world in the new installation but it doesn't appear in the ~/.minecraft/saves folder. Where should I look for it? Is the location of the minecraft folder changed with the new releases?

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    Your favourite themes
  • breadcrumb breadcrumb 1y ago 100%

    I agree with AnuPpuccin + Style Settings beign an amazing combo, been using Catppuccin for a while before discovering that wonderful theme.

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