Friday Facts #383 - Super force building
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDO
    dogpound
    12mo ago 100%

    You will be able to interact with landfill like any other entity. It will not be tied to the super force building feature. You can see this in the second to last gif where landfill is manually removed by tile and also by deconstruction planner. They always wanted to add the option to remove landfill but the extra work it would take to fix the code to make it possible made them put it lower on the priority list, but with the introduction of super force building they were kind of forced to address the landfill problem.

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  • TIL a simple trick to prevent power outages in the early game
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDO
    dogpound
    12mo ago 100%

    That's a good one! An alternative that does the same but gives you a bit more time to correct the issue before you run out of fuel is to use a chest to buffer the belt. Set up the speaker to alert when the chest is no longer full (indicating belt is no longer saturated).

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  • Friday Facts #382 - Logistics groups
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDO
    dogpound
    12mo ago 100%

    This solves some of the most frustrating limitations of 1.1. These updates just keep getting more and more exciting, and we still have quite a while until release.

    6
  • Does management agree?

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