This much nothing
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    11h ago 100%

    Definitely recognizes the hoarding difference. When you’re poor, you have a thing, and don’t know if you’ll ever find another one under the cheap circumstances you got it, so you keep it, even without much space.

    When you’re rich, you know you can obtain the item you need on demand for money. Or, say, if it’s a tool, you can hire contractors that bring their own.

    21
  • Former PlayStation boss says games are "seeing a collapse in creativity" as publishers spend more time asking "what's your monetization scheme?"
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    Katana314
    11h ago 100%

    I’m curious if it would expand past games to tech. So many businesses aim for AI to take most of their programming role and fire their staff. Assuming that fails in some hilarious public ways over the next five years, I’m wondering what the old guard that knew the technologies well will do.

    3
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMI
    Jump
    Just Classicist Problems
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    11h ago 91%

    For a while, I would get YouTube recommendations with “Translators DID IT again - when do they learn???” videos highlighting what they viewed as horrendously biased censorship in translation.

    Every once in a while, I give these idiots a minute of my attention and by their own data they look stupid. Whatever inaccuracy they thought was there pales in comparison to getting the writing to flow well in English.

    10
  • Questioning the Win
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    18h ago 100%

    Not for the Dead by Daylight survivors, who path like mad parkour masters!

    Of course, it could be because they’ve already died hundreds of times.

    2
  • Used to adore these companies. It was special when they logo came up when you boot up a game
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    18h ago 50%

    I’m sometimes annoyed at the trend of celebrating a dev when a game turns out well, but blaming the publisher each time it’s bad. It’s quite often a two way street…

    0
  • Goodbye [System32 Comics]
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    1d ago 100%

    Don't know if that's true. People invested in it as a bubble - knowing that someday the companies running sites within them would be worth trillions. And they were right (though not about which ones would be worth that)

    I remember seeing a lot of dinky banner ads back in the day.

    1
  • ‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    1d ago 50%

    Sorry, folks. We're still working on the browser plugin that automatically hides/downvotes all social media content that raises the topic of Sweet Baby Inc. You'll just have to do it manually for now.

    0
  • The Mario Party Stigmata
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    1d ago 100%

    I’m reminded of a required minigame near the end of Star Fox Adventures based purely around button mashing. The requirement needed some dozen attempts when I was a kid and lead to strats involving rubbing a spoon on the controller.

    2
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMI
    Jump
    Based and Chin-pilled
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    2d ago 100%

    I was just reminded of this starting up the Tomb Raider I-III trilogy.

    Just like Looney Tunes, they added a disclaimer; paraphrased “This rerelease depicts certain cultures in a light we do not agree with - we’ve preserved the work to avoid pretending this never happened”

    On a more minor note, I’m very sick of the TikTok trend of censoring words like “kill” into “unalive”. It has even made it hard for victims to talk about brutal subjects. It’ll happen to you, you just aren’t allowed to talk about it because that might upset people.

    7
  • Marvel's Spider-Man 2 - PC Announce Trailer
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    Katana314
    2d ago 20%

    Thing is, it is the same requirement as EA, Ubisoft, and to some extent, Valve.

    Granted, I think those others have spread their legal agreements to more countries, which has been the main complaint. But they all get to track player data; I’m sure Sony only got into PC wanting that too.

    -6
  • Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game'
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    2d ago 100%

    To me, $70 is a reasonable price based on what bread costs now, but the minimum wage needs to like, triple.

    The focus on freemium games and whales may even be driven by America’s wealth gap.

    4
  • Windows 10 only has a year of support: 12 months left to keep Copilot off your desktop or learn Linux
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    2d ago 100%

    I made my move just recently. It was rocky, I ran into some issues and some of them were my fault.

    I'm willing to put up with it currently not because Linux has gotten markedly better, but Windows has decided (yes, decided) to become significantly worse. Microsoft could have done nothing and I would have stayed a loyal, koolaid-drinking consumer of theirs.

    17
  • Windows 10 only has a year of support: 12 months left to keep Copilot off your desktop or learn Linux
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    2d ago 100%

    From what I've seen, the closest thing is Bazzite. Steam OS, at least its current iteration, is really made for the Steam Deck, and I think Valve lost interest in keeping its own distribution.

    3
  • Windows 10 only has a year of support: 12 months left to keep Copilot off your desktop or learn Linux
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    2d ago 100%

    My main stuff is the forced-AI. I've watched the Start menu, the core of the computer, get slower and slower and just stop working because of infinite efforts to over-complicate it. Then there was that guy who tries to put out a simplified version of Windows, who found that removing the new Recall feature caused Explorer to crash - indicating the core of the operating system UI is now baked around that existing.

    4
  • Windows 10 only has a year of support: 12 months left to keep Copilot off your desktop or learn Linux
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    2d ago 100%

    I just did my install of Linux Mint. I have a number of complaints that are really the fault of Microsoft, other things tripping me up that are just about me learning differences; BUT I still find there's some things Linux could take as lessons.

    One of them is keyboard shortcuts. I learned Windows shortcuts because they followed intuitive logic, like what role the "Tab" key has and what the Shift key is doing to adjust its action. Linux apps often make up their own logic around this, which even if it made sense internally, doesn't work with apps like Firefox which are still using Ctrl+Tab to switch tabs, possibly to keep Windows parity. Then, since Linux is supposed to be built to customize, if I try changing the terminal to switch tabs using Ctrl+Tab...it just doesn't let you; pretends you didn't press anything. Stock boot of Linux Mint 22.

    You're right that they shouldn't be changing just for aping the dominating competitor; that's how we unfortunately got Chromium supremacy. I still think there's gentle UX considerations they could handle more often though. Basically the type of thing decided in board rooms that engineers would lose interest in.

    4
  • Switched to Mint with a rocky setup (DAY 3 update)
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    Katana314
    2d ago 100%

    Oh yeah, I definitely plan to install Heroic and Lutris, which simplified a lot of things. I'm trying to figure out which will be fastest if I happen to have a lot of indie, DRM-free games that follow the format of:

    • Download zip file
    • Unzip to folder
    • Run exe in folder

    Ideally a launcher could handle some of that relatively quickly for me without too much manual configuration. On Windows, it's just unzip and then double-click, which of course will now change a little bit.

    A VM is an interesting option - I vaguely recall interacting with very slow VMs a while back but supposedly they've gotten better. I don't know if they've ever reached suitable gaming performance, or video editing performance though.

    4
  • Switched to Mint with a rocky setup (DAY 3 update)
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    2d ago 100%

    I wasn’t dedicated to Mint, but every thread on distro has had its arguments (eg “Whoa, no, I would NOT recommend xxx to a newbie” “yyy isn’t mature”), so it’s difficult to decide who to trust given the goal of Linux.

    I had a bit of experience using Steam OS daily when a Deck was my only computer. I’ve heard of Bazzite, but wasn’t quite sure it was mature enough.

    4
  • For those who want a summary; it's been going okay, but could've gone better. I decided to space out my tinkering and keep going with life, since these days my life is not so bound to my desktop. (It's also possible some details weren't recorded quite right. Many search tabs were closed) I've been aware of the impending death of W10 in October 2025, with fears that hackers will start taking over the OS at that time. My main reason for avoiding Linux was game support, but Valve has been handling that well. I decided to set up a Linux Mint 21 drive, which at first was difficult because my first USB stick had corrupted sectors (took some time to determine that was the issue). Then, when I booted in...it didn't support my wi-fi (it claimed it did, then couldn't connect, even when pairing with my phone). My first plan was to set up a nice, isolated 500GB partition on my nvme SSD (a drive I'd mostly used to store games) for Linux, and have it refer to the NTFS partition for games. (I would later learn this doesn't work well, and Linux is optimized for ext4). Then, I learned this NVME had an "MBR" partition table, and I still had to convert it to GPT. While there's several tools for this, they complained due to the placement of my partitions, not leaving enough space for the table. I tried moving the entire gaming partition 1MB to the right...and got the same error. After deleting the (backed up) partition to finish GPT conversion, I learned two things. One, that it was actually complaining because when giving the converter the target Device, I had given it the "Device:" labeled in the Disk management, which was "/dev/nvmen0p1". Guess what the P stands for at the end? So, gentle tip: The "Device" is not the "device", it's the partition - and diskpart does not present the resulting error well. Second thing I learned was that Windows had somehow put some of its boot setup on the NVME back when I had installed it on my computer; so now Windows wouldn't boot. (I'll see if I can fix this later. Windows' fault, not Linux's) The good news is, I had downloaded a copy of Mint 22 (1 up), and THIS got full wi-fi and audio support. A little strange I had to go so recent for basic old-hardware support, but it could've been something else odd going on. I installed Steam, got a cryptic error about 32-bit NVidia drivers I ignored, and with my library moved back (and fixing ownership through chown, something Steam thankfully provided a relatively clear error message on) it's been able to run a few test games! Having my browser and some basics up, I can kick back on YouTube and tackle whichever pressing things I think of first. I don't have replacements for 2 or 3 Windows products I like, but overall the setup has gone well, and a few of my annoyances actually go to my USB drive store, and Windows. Overall, much better than a decade past when I last tried Linux. To keep Windows as an option, I'm planning to run a Windows installer repair boot to my original drive; but am admittedly worried whatever caused it to install boot info to the NVME against my instructions last time will, once again, screw up Linux. I may also try seeing if GRUB can locate Windows and boot it successfully. I feel somewhat blind on the topic of setting up / fixing the OS bootup. I can tell this process is much simpler if someone has only one drive, backs things up to an external device, and then installs cleanly. Only on that vein, I wouldn't mind recommending it to others. Still, that's only in part because Microsoft has steadily made things worse and worse on the Windows front. (And, of course, I'll still be using it for work) EDIT on day 3: It's still been rocky. I became a bit pinpoint-focused on Hitman 3/"WoA" as my testbed to verify gaming was working; as it was more demanding and had proton dependencies ready. I selected a mission, got into the loading screen, and...got a black screen on the level, before a crash to desktop. Interestingly, the system was pretty unresponsive during the crash. Checked ProtonDB, nothing familiar about the issues. Failing so early felt like a dead end for Linux Mint as a gaming system, especially as it was one of my favorite games. I had mentioned in prior comments I had skipped Bazzite worrying it would be the equivalent of RGB lighting and mostly unnecessary for gaming. But, if it's their claim to fame, I may as well try it. I had partitioned the OS away from the /home folder where I had copied my backup Steam games, so I went ahead with the reinstall. The Fedora-based partition selector was not so clear about its errors/required fields, or good at suggesting defaults for /home, /boot, and /boot/efit mounting; I ended up looking up recommendations (200MB boot? etc) on another laptop. To be fair, it's probably a less common use case, but still worth highlighting this part could've been clearer. Bazzite worked! It was quick to put up a working Steam install, and Hitman levels loaded great. It took some time getting used to the new OS layout, but I'm not strongly opposed to it - it's a bit tablet-like, which makes sense since the OS targets ROGAlly users as well. That, in itself, is something I can live with. Of note, I wasn't terribly offended by Windows 8's largely hated tile layout and lived with it for years. I did not even need to compile the Xbox One dongle controller driver from source, as I had from Mint - worked out of the box! Some things that stood out to me as annoying: The distro obviously makes efforts to cut down on options/buttons to simplify the experience and avoid overwhelming people. The biggest place I saw this is the file explorer, which insists on keeping you out of "/" and hopes 90% of your interactions will be with Documents / Pictures / Music. Given how many drives I had to interact with, this felt pretty crippling. Even after auto-mounting old drives I'd like to fetch things from, it still didn't show them in Open File dialogs within apps. Bazzite tries to rise above the package managers of other distros by running any other necessary OS in containers. I'm no container pro, I've used docker for my job at times, but I tried going ahead with documentation. Treating it as an Ubuntu or a Fedora install, I had an extremely hard time getting VeraCrypt (a familiar app from Windows) working; using official .deb downloads on the website, or the package managers that had it listed. When I did finally get it installed off COPR, the "distrobox-export" command documented to add the app to my "Applications" did no such thing, nor did it explain what kind of filesystem entry it was trying to create. As of yet, I still don't actually know where Bazzite's list of Applications is physically located, even after running some "find -iname" / locate commands. This might be nice to get to because the right-click menu on each one is sparse (again, simplified for users), and doesn't let me customize a few .desktop files not launching how I want them to. (A long time ago, something that really bothered me was Windows calling Steam's taskbar entry "Steam Runtime Helper" with no known way for me to fix it. But for Linux to also seemingly lock me out of solutions feels frustrating) Some other things became worse. I set certain preferred keyboard shortcuts for window management, and Bazzite *overwrote* them to defaults - MULTIPLE times. That really set me off. When in the Activity View, many of the GUI apps did not have close buttons. I'm practiced with using tapping WIN+1 multiple times to go to the "third open Firefox window" - this is something apparently not supported on Linux, and I can't understand why. The OS takes a long time to recover from sleep mode, and needs ~10 seconds to re-discover my mouse. A few times, I came back to find the visuals garbled from some sort of display driver failure. And, while Bazzite was very very good with games, as we all know falling just short of what we're used to niggles at our senses. Helldivers 2 worked - but a white-bar border at the edge only went away after tweaking launch options from ProtonDB. I launched Dead by Daylight, and while everything was visually fine, there was notable input lag, most visible on the game's reflex-based "Skill checks". I play a lot of games, and had gotten VERY used to "Install > Play > Done", so thinking about being so unsure on every game purchase worried me. I have a number of small indie games that don't receive Steam's attention - often coming in from the web browser as .zip files with an EXE somewhere at their root. It's common for me to only spend less than 30 minutes downloading, trying it out, and maybe commenting on the creator's page. This is not a good workflow for Linux, given that launchers like Lutris make you fill out a long form with the position and title of the app before you can launch it - and give no immediate feedback or log output towards its launch failures. I did research some of the many things annoying me, but of course Bazzite is still a niche offering and I was unsure at times whether to expand my searches to, eg "fedora disable screen anchors" or "gnome disable screen anchors". Often, I guessed I was the first person getting an issue. When browsing the web, handling basic communications, even some games, I'm kind of comfortable with Bazzite. It's very very possible that a number of these issues would go away with some time and practice. But, I'm at an age where time is at a premium and it's VERY valuable to get a number of things "just working" without much concern. For those reasons, I'm definitely strongly considering going back to Windows. I really hesitate to blame the strong array of choice for linux distros here - it's highly possible some comment will shout "Try XXXdistro!" and that would be the one where I'd magically run into zero problems, and all UI annoyances are things I could configure. But, getting that right so quickly seems unlikely. I may have shot myself in the foot with Bazzite, but I knew I wanted gaming as a focus, while as a consequence I got a lot of things locked down - to the point I couldn't even find configuration to tweak the things most breaking my workflow.

    17
    8
    Google is Killing uBlock Origin. No Chromium Browser is Safe.
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearKA
    Katana314
    2d ago 90%

    Is there any organization out there that could actually promote an "Acceptable ad standard"? Like, maybe even something within web specs?

    A long time ago, ads were slightly irritating, rarely useful, and considered a necessary evil for gently monetizing the web. We've had this slow evolution to draconian tracking nightmares that are genuinely dangerous and often written by malicious untraceable actors. I almost feel like we could pressure back towards decent ads if there was some standard by which they only received basic info about the user, showed basic info about a product, didn't pollute the experience or ruin accessibility, and were registered to businesses by physical address with legal accountability for things like false advertising.

    That is...perhaps a vain hope though. It's just hard to picture futures where all websites run off of donations or subscriptions, because advertising is fucking hell now.

    8
  • store.steampowered.com

    Another game with a unique pixel art look to it that runs its gameplay using interviews and finding contradictions. A demo is out, which is basically only a set of 3-4 testimonies and moves pretty quickly.

    6
    3

    This might be a slightly unusual attempt at a prompt, but might draw some appealing unusual options. The way it goes: Suggest games, ideally the kind that you believe would have relatively broad appeal. Don't feel bad about downvotes, but do downvote any game that's suggested if *you have heard of it before* (Perhaps, give some special treatment if it was literally your game of the year). This rule is meant to encourage people to post the indie darlings that took some unusual attention and discovery to be aware of and appreciate. If possible, link to the Steam pages for the games in question, so that anyone interested can quickly take a look at screenshots and reviews. And, as a general tip, anything with over 1000 steam reviews probably doesn't belong here. While I'd recommend that you only suggest one game per post, at the very most limit it to three. If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.

    544
    335
    store.steampowered.com

    An HD re-release of Apollo Justice: Ace Attorney, Dual Destinies, and Spirit of Justice, for Steam, Nintendo Switch, Xbox, and PS4.

    10
    0

    Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make *some* sales by reducing price to tempt the less interested parties. But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse. I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price. In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right. In the indie space, the most prominent example of this practice is **Factorio**, a popular factory-building game that has continued receiving updates, and has even had its base price *increased* from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available). Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in. For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

    98
    47

    We get a lot of sequels in the gaming world, and a common criticism is when a series isn't really innovating enough. We're given an open world game that takes 40 hours, with DLC stretching it out 20 more, and see a sequel releasing that cut out it's late 30 hours because players were already getting bored. Meanwhile, there's some other types of games where any addition in the form of "It's just more levels in the series" is perfectly satisfying. Often, this is a hard measure to replicate since these types of series often demand the creators are very inventive and detailed with their content - this likely wouldn't be a matter of rearranging tiles in a level editor to present a very slightly different situation. What I've often seen is that such games will add incredibly small, insignificant "New Gameplay Features" just so they have something to put on the back of the box, but that tend to be easily forgotten in standard play (yet, the game as a whole still ends up being fun). The specific series that come to mind for me with "Level-driven games" are: *Hitman* - the way the levels are made naturally necessitates some creativity both from the level makers to come up with unique foibles and weaknesses to each target, and from the players to discover both the intended and unintended methods of elimination. *Ace Attorney* - While they series has come up with various magical/unusual methods for pointing out contradictions in court, the appeal is still in the mysteries themselves, and it's never needed much beyond the basic gameplay, and the incredibly detailed and well-animated characters to hook people in. *Half-Life* - For its time, anyway. While its Episodes certainly made efforts to present new features, quite often the star of Half-Life games isn't really in any core features or gameplay mechanics, but in the inventive designs of its levels, tied in with a penchant for environmental storytelling; making you feel the world was more than an arrangement of blocks and paths. For a long time, the wait for Valve-made episodes was alleviated with modder-made levels hoping to approach the inventive qualities of the original games. *Yakuza* - While the series has undergone a major overhaul moving to JRPG combat mode, for 6+ games it satisfied a simple formula: Dramatic stories driven by cutscenes, as well as a huge variety of mini quests, of boundless variety and very low logic. For many of their games, they weren't doing a whole lot to re-contextualize their core gameplay, being fisticuffs combat, and it still worked out well (plus, they're continuing to go that route for games like Kiryu's last game) To open up discussion, and put the question as simply as I can: Which games do you follow, that you wish could be eternally supported by their devs, by simply continuing to release new "level packs" or their functional equivalent, with no need to revamp gameplay formulas?

    46
    8
    eggcorn-games.itch.io

    Occult Crime Police is an indie-made, Ace Attorney-inspired mystery game about a local town sheriff investigating crazy occurrences in her small, four-figure population hometown of Boomtown, USA. The game is CRAZY-detailed with its animations, humor, tons of "Present Evidence" conversations, and it's available for FREE (or whatever donation price you'd like to offer). You don't go to any courtrooms, but it's the same idea, similar to the Edgeworth games; winning arguments to accuse the murder through contradictions and collected evidence. The first case has been out for a while, but recently they've premiered case 2: Medium At Large. And yes, there is at least one stepladder joke.

    4
    0
    store.steampowered.com

    Just happened to come across this one on Steam, and the reviews are generally positive. Not expecting it to reach the best points of the best Ace Attorney games, but certainly seems to be worth a try.

    4
    1
    youtu.be

    Apparently coming to the public test beta on Steam today.

    6
    0
    www.youtube.com

    Short segment on the subject, but he was aware of the issue long before many other channels. (If timestamp code does not work, go to 11:00)

    70
    8
    https://www.mass.gov/info-details/sales-tax-holiday-frequently-asked-questions

    This should apply to internet purchases as well as retail, up to a $2,500 limit on a single item.

    6
    0
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
    GameDeals Katana314 1y ago 91%
    [Fanatical] Build Your Own Bento Bundle 2 (Min. 3 for $6: Corpse Factory, The Last Friend, Gal*Gun, Nurse Love Syndrome, others)
    https://www.fanatical.com/en/pick-and-mix/build-your-own-bento-bundle
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    Facecamping has pervaded DBD since its release, and this anniversary, Behaviour announced a planned change to the game's core mechanics to disincentivize camping. The changes are not live, or in any PTB, and there has been no date announced for it; nor has there been any demonstration of its particulars yet. As of yet, we've just had the concept described to us. The summary, from [their website](https://deadbydaylight.com/news/anniversary-gameplay-updates/): ----------------- With this update, whenever a Survivor is being face-camped by a Killer, a meter will build over time. This meter is only visible to that Survivor. Once it’s completely full, they will be able to escape from a Hook without need of another Survivor, gaining Endurance and the Haste Status Effect. Note that this system can activate in both the first and second Hook stages. # WHAT IMPACTS THE METER FILL-RATE? The meter fills when the Killer is nearby, with the rate of fill increasing based on the Killer’s proximity to the Hooked Survivor. Please note that this will not impact instances of proxy-camping, nor the times when a Killer is actively defending a Hook from a group of swarming Survivors. In fact, the presence of other Survivors in the vicinity will reduce the meter fill-rate, though the rate itself will never be negative. # WHAT DISTANCE QUALIFIES AS FACE-CAMPING? A Killer being fewer than 5 meters away from a Hooked Survivor will significantly increase the system’s fill meter. Between 5 and 10 meters, the rate of fill will still raise, albeit not quite as quickly. If the Killer is more than 16 meters from the Hooked Survivor, the system will not activate. Please note that the presence of additional Survivors will have an impact on the rate-of-fill, slowing it down. # WILL THIS INTERACT WITH PERKS? If a Survivor can self-unhook as a direct result of being face-camped, they will be able to use any Perk that triggers following an unhook – for example, Dead Hard and Off The Record. Survivors who escape via this system will also be granted the Endurance status as usual. # WHAT ABOUT TWO-STORY MAPS? As it stands, this system will remain active and function as intended on Maps with multiple floors like The Game or Midwich Elementary School. We’d like to clarify that this may possibly lead to edge cases where a Killer is falsely punished for face-camping, so we will be monitoring this closely following release and adjusting as needed. -------------- What are your thoughts on this system? Do you think we'll see it hit live? Do you think it can be abused? Crucially, will it fix face-camping? Or do you think tunneling will become the next point of blame for people's fun?

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
    GameDeals Katana314 1y ago 100%
    The Steam Summer Sale is on now!
    https://steamcommunity.com/games/593110/announcements/detail/3682303734604033315
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